![]() THE NEW BATCH SHOULD NOT DELETE ANY OF YOUR HKX FILES AND YOU JUST NEED TO DROP HavokBehaviorPostProcess.exe and converttoskyrimse.bat IN YOUR ANIMATIONS FOLDER AND LET IT DO ITS THING. NOTE: You will need to do this with Male or Female folders as well as 1st Person Animations,Behaviors same process as above.įNIS is now available for Special Edition I have not tested it but in theory it should work. Click on "convertoskyrimse.bat" and wait for it to finish. Go to Skyrim Special Edition/Tools/HavokBehaviorPostProcess and copy the HavokBehaviorPostProcess.exe file and paste it to the folder Skyrim Special Editon/Data/Meshes/Actors/character/animations.Now drop "converttoskyrimse.bat" in the folder.ĩ. Now download the "converttoskyrimSE.bat" Batch file from the "Files" section.Ħ. When a HKX is used for an animation, it is normally names in a set convention to make it. Playing with 'Remiel - Custom Voiced Dwemer Specialist and Companion' recently has made me realize that there's probably a lot of mod authors out there who could have just voiced their followers themselves, but didn't solely due to some notion of not 'officially' being voice actors / actresses. Run this file through Nexus Mod Manager picking which Animations you want.ĥ. A HKX file is the extension used for animations within Skyrim. ![]() ![]() Download your favorite Animation mod from Old Skyrim Nexus.Ĥ. After starting it will unpack all the Creation Kit files and tools in your "Steam\steamapps\common\Skyrim Special Edition" folder.ģ. You will need to download the Skyrim Special Edition Creation Kit which can be found on the Bethesda Launcher.Ģ. ![]()
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